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Hey,
I modelled half a car, textured it and used the "mirror" (or was it "symmetry?")-modifier to get the whole car.
That way, I save texture space because it gets mirrored too.
But one little problem came up:
From far distances in FSX a black seem is visible that cuts the car.
When I get closer its gone...
Is there a way to prevent this besides texturing the whole model at once?
I modelled half a car, textured it and used the "mirror" (or was it "symmetry?")-modifier to get the whole car.
That way, I save texture space because it gets mirrored too.
But one little problem came up:
From far distances in FSX a black seem is visible that cuts the car.
When I get closer its gone...
Is there a way to prevent this besides texturing the whole model at once?


