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FSXA Cessna 120

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unitedstates
I have been working on the rear gear assembly for a Cessna 120.
Is the steering controlled by rudder pedals or does the wheel
assembly just follow the aircraft as it turns?

I think it's conrolled by the rudder pedals. Can someone confirm this....

Cessna%20120%20example.jpg


DG:rolleyes:
 
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Yep, rudder controlled.


What you can do to align all the functions, is use Rudder key animation for all of the parts that swivel, and the cables that will move back and fourth.

Getting them to function in harmony is a job. :) I like to locate the center gizmo on the cables at their rear tail end pivot point (bolt location), then use Rotate/Local to rotate them in the animations to stick through a location point center in the fuselage. Also, attach Hierarchy of cables to the rear tail wheel, so that when it rotates/swivels, it will keep the cables linked to it. I find it easiest.
 
thanks everyone.

Crazy animation is by best area. I already finished it. I make the springs and
cable grouped and linked to the lower blue pivot arm. Then the upper blue pivot arm rotates by itself. i am sure this is what you are saying too.

i have decided to pass on the Cesnna 177 cardinal, dur to the model designer was way off on the model. This cessna 120 is just amazing and has textures.
here is some more pics.

Cessna%20120%20%206.jpg

Cessna%20120%20%207.jpg

Cessna%20120%20%208.jpg


DG
 
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Mark, check your PM's. Ignore the first reply as it was incomplete... ;)

The second reply has the corrected XML script for you. :D
 
Getting them to function in harmony is a job.

Actually, if you take a little trouble to learn the use of Animation Constraints, you can get Gmax or Max to do the work for you. Once it's working nicely, Collapse will reduce these animations to keyframes ready for tagging and export.

Maybe I ought to take time out from Photoshopped gauges and do another tut thread....;)

Good-looking gear, DG. :)
 
Bill I read the second reply. That is great news.....

Looks like i can release tomorrow.

That would be nice to see a tutorial on Animation Constraints and Collapse. Email me if you do hairyspin!

I keep forgetting i am using fsx. I can use constraints. Wow I almost forgot!

DG:D
 
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Um, you can use constraints even for FS9 models. They are only used in Max/GMax for convenience. Once Collapsed to keyframes, they will work in FS9 or FSX.
 
Um, you can use constraints even for FS9 models. They are only used in Max/GMax for convenience. Once Collapsed to keyframes, they will work in FS9 or FSX.

The constraints are really confusing. I will wait for a tutorial. I never new how to use constraints.

But i managed to use bones animations to link up every perfect.
I only used 1 bone for each side. Allowed me to align better!
http://www.flysim.us/videos/Cessna120/bones%20animation.wmv

DG:eek:
 
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