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Hello!
I am new to animations in 3DS Max, especially with characters. I have found a way to make a good looking animation in the Studio's viewport preview. Exporting it as a FBX file works just fine, however when I export it to .gltf the cat/bone body is still there and the actual model mesh is static. This screenshot may help to present this a little better.
View attachment 64435
So my question is: Is this a way to animate a character for FS2020/P3D in general using this method??
Thanks for help in advance,
Regards, Norvin.
I am new to animations in 3DS Max, especially with characters. I have found a way to make a good looking animation in the Studio's viewport preview. Exporting it as a FBX file works just fine, however when I export it to .gltf the cat/bone body is still there and the actual model mesh is static. This screenshot may help to present this a little better.
View attachment 64435
So my question is: Is this a way to animate a character for FS2020/P3D in general using this method??
Thanks for help in advance,
Regards, Norvin.