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3DS Max Character Animation using CAT's

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unitedkingdom
Hello!

I am new to animations in 3DS Max, especially with characters. I have found a way to make a good looking animation in the Studio's viewport preview. Exporting it as a FBX file works just fine, however when I export it to .gltf the cat/bone body is still there and the actual model mesh is static. This screenshot may help to present this a little better.

View attachment 64435

So my question is: Is this a way to animate a character for FS2020/P3D in general using this method??

Thanks for help in advance,

Regards, Norvin.
 
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