Shadows
Hi, Jon
Sorry for the delay. We had a MAJOR snow storm here in North Bay and I ended up with over a metre of snow in front of the house, as it gets blow off the lake and piled up guess where. It was almost a full day to move all of it.
Here is what you do:
1. I will assume you have MDLCommander installed (was it called "Middleman" for FS2002?), so your compillation stops to give you the chance to click on "Keep Files"
2. Open xxxx.asm with a text editor such as Notepad.
3. Look for the following text:
OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767
ADDOBJ OBJECT_0_SCALE
SHADOW_CALL OBJECT_0_SCALE
OBJECT_0_FAIL, label BGLCODE
4. Replace it with
OBJECT_0_START label word
IFIN1 OBJECT_0_FAIL, image_complex, 2, 32767
ADDCAT OBJECT_0_SCALE, 8
OBJECT_0_FAIL label BGLCODE
5. Note that the lines 1, 2 and 5 are just repeated, line 3 is modified, and line 4 disappears altogether.
6. Save the xxxx.asm file (same name).
7. Move BOTH xxxx.asm AND xxxx_0.asm files to whatever folder contains your BGLC.exe programme.
8. Click and drag xxxx.asm on top of bglc.exe. It will compile the code and generate the bgl of the object which will have NO SHADOW and will show the shadow of other objects. The xxxx.bgl file will be placed in the same folder as the bglc.exe programme is.
It has worked for me a few times. As for the bleeding or flickering, I don't think this has effect on it. If your zbias is not set, most ground polygons will flicker a bit.
NOW... as for your ground polygon to be a landable surface (tires don't kick up dirt as you taxi), I have another recipe for that. Let me know if you need it. This one is only for shadows, and it works for non-ground-polygons objects as well, such as, in my case, concrete bases for monuments, a carousel, and the Arecibo Observatory antena dish.
Let me know if you have problems. I am no expert, but I have a binder full of tips from Arno and other fellows.
Fern