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Hi Folks,
RE: FS9
Been working my way through my first foray into FDE developement with with "Air Wrench" - what an amazing little program that you don't have to be an aeronautical engineer to use - and - Jerry the developer has been extremely helpful answering tons of questions for me... Certainly worth the $20.00 cost of admission if you've ever had FDE's you were unhappy with... Anyway - armed with Air Wrench - my experience as a real world GA pilot - and - the actual planes POH in hand - I believe I've been pretty successful in capturing both the performance numbers and sensations associated with flying this plane... I'm pretty happy with the results - so far - and I'm convinced it's a much better FDE than was actually sold with the plane... My biggest gripe about most FDE's in FS9 is that they make the plane too darn easy to land... In real life - the flare to landing takes almost constant input from the pilot to keep the plane in the correct attitude for landing - while all but the best FDE's in FS9 - you just pull back on the yoke a little and the plane plops down...
Air Wrench http://mudpond.org/ (No affiliation - just happy customer)
So anyway - while I've adjusted most of the aerodynamic qualities of the - wing - flaps - and - control surfaces - the one thing I've been unable to capture is the is the "Chop and Drop" sensation on short final... When in a light GA plane on final and you pull the throttle back to idle – there should be an additional element of drag and an increased pitch movement… I can’t seem to introduce this into the FDE I’m working on with the tools I have available… This happens with both fixed pitch and constant speed props… I made a cheat – by adding an unrealistic spoiler that I have to activate manually to emulate this sensation... It works fairly well – but – obviously – we can’t have something that we activate manually…
Would anyone know of what characteristics I could manipulate in the FDE to do this ??? From my limited experience - I don't think there is anything in the FDE and I’m assuming I’d probably need to create a custom gauge (never done before) to automatically and progressively activate a spoiler function as you pull back on the throttle ??? Is a custom gauge the only way to do this or is there an alternative ???
If I need a custom gauge - would this be hard to make and suitable for a first time project ??? I haven't programmed anything with C in many years...
Any help would be most appreciated...
Regards,
Scott
RE: FS9
Been working my way through my first foray into FDE developement with with "Air Wrench" - what an amazing little program that you don't have to be an aeronautical engineer to use - and - Jerry the developer has been extremely helpful answering tons of questions for me... Certainly worth the $20.00 cost of admission if you've ever had FDE's you were unhappy with... Anyway - armed with Air Wrench - my experience as a real world GA pilot - and - the actual planes POH in hand - I believe I've been pretty successful in capturing both the performance numbers and sensations associated with flying this plane... I'm pretty happy with the results - so far - and I'm convinced it's a much better FDE than was actually sold with the plane... My biggest gripe about most FDE's in FS9 is that they make the plane too darn easy to land... In real life - the flare to landing takes almost constant input from the pilot to keep the plane in the correct attitude for landing - while all but the best FDE's in FS9 - you just pull back on the yoke a little and the plane plops down...
Air Wrench http://mudpond.org/ (No affiliation - just happy customer)
So anyway - while I've adjusted most of the aerodynamic qualities of the - wing - flaps - and - control surfaces - the one thing I've been unable to capture is the is the "Chop and Drop" sensation on short final... When in a light GA plane on final and you pull the throttle back to idle – there should be an additional element of drag and an increased pitch movement… I can’t seem to introduce this into the FDE I’m working on with the tools I have available… This happens with both fixed pitch and constant speed props… I made a cheat – by adding an unrealistic spoiler that I have to activate manually to emulate this sensation... It works fairly well – but – obviously – we can’t have something that we activate manually…
Would anyone know of what characteristics I could manipulate in the FDE to do this ??? From my limited experience - I don't think there is anything in the FDE and I’m assuming I’d probably need to create a custom gauge (never done before) to automatically and progressively activate a spoiler function as you pull back on the throttle ??? Is a custom gauge the only way to do this or is there an alternative ???
If I need a custom gauge - would this be hard to make and suitable for a first time project ??? I haven't programmed anything with C in many years...
Any help would be most appreciated...
Regards,
Scott

