I am looking for a coder to work on my DC-8 50 series payware project for FSX and P3D. The previous coder has become largely unavailable due to other time commitments (i.e. increasingly busy day job). The work will be paid on an hourly basis when the work is published. Profit sharing is an alternative possibility. I work on it full time and will be able to continue on that basis, so it is very unlikely anything would happen to prevent publication.
The work will consist of the following:
Systems should generally follow the real world aircraft manuals. I am aiming for a reasonably high degree of realism, but not 100% in every system. Failures will not be modelled. The electrical system is largely already coded by an experienced FS XML coder, who is also a civil engineer. It is complex and to work with it you will need a good understanding of how electrical systems work. I believe the original coder will be available to set out to you (and me) what he has done and how to further implement the system.
Added features to be included either before or after publication could include an automated flight engineer and pre-set aircraft states (i.e. taxi, take off, etc.).
Another optional feature could include integrating the freeware CIVA INS controls into the 3D model. At present the INS is modelled in 3D and displays its readout in 3D but needs to be operated through pop up panels.
3D modelling and texture skills, flight and engine performance simulating are not required. However, if you have experience setting up and coding 3d landing and taxi, lights, that would be welcomed. Nor would I turn away assistance is programming a plausible radar display - I have some video of what it should look like. At some point I would like to implement a working weather/terrain radar, but that may not possible for the initial release.
You should be able to start work more or less now and be able to put in hours fairly conistently over a number of months. You should have experience with this sort of work as I am looking to compete the project fairly quickly and there will not be time to learn as you go. I would appreciate receiving references and some description of previous FS work. You need to be able to communicate in English; I have some French by not good enough for technical subjects. You will need to be discreet concerning the project and keep all files provided to you in a secure manner.
The project will have excellent graphics (at least in my opinion), realistic flight and engine performance according to real world performance tables and should be pleasing to work on.
If interested, please contact me by personal messaging on this forum.
The work will consist of the following:
- XML coding of aircraft systems - at this point chiefly the start-up, pressurization and hydraulic systems. My preference is is to use sim connect gauges only if absolutely necessary. (I need to be able to mess about with whatever work is done for possible expansions or modifications of the product.)
- Coding autopilot and flight director and some of the radio navigation gauges - these are very simple for an aircraft of this vintage and can use stock FSX solutions. Some of this is already working.
- Linking various systems (some already coded) into an already coded electrical system. That is to say, making them operate only when supplied with electrical or hydraulic power from the appropriate source.
- Creation of a fuel and payload loader utility. (I assume this requires C++ programming which is not something I can do myself at present.) There are ten fuel tanks that must be loaded according to a schedule in the manuals.
Systems should generally follow the real world aircraft manuals. I am aiming for a reasonably high degree of realism, but not 100% in every system. Failures will not be modelled. The electrical system is largely already coded by an experienced FS XML coder, who is also a civil engineer. It is complex and to work with it you will need a good understanding of how electrical systems work. I believe the original coder will be available to set out to you (and me) what he has done and how to further implement the system.
Added features to be included either before or after publication could include an automated flight engineer and pre-set aircraft states (i.e. taxi, take off, etc.).
Another optional feature could include integrating the freeware CIVA INS controls into the 3D model. At present the INS is modelled in 3D and displays its readout in 3D but needs to be operated through pop up panels.
3D modelling and texture skills, flight and engine performance simulating are not required. However, if you have experience setting up and coding 3d landing and taxi, lights, that would be welcomed. Nor would I turn away assistance is programming a plausible radar display - I have some video of what it should look like. At some point I would like to implement a working weather/terrain radar, but that may not possible for the initial release.
You should be able to start work more or less now and be able to put in hours fairly conistently over a number of months. You should have experience with this sort of work as I am looking to compete the project fairly quickly and there will not be time to learn as you go. I would appreciate receiving references and some description of previous FS work. You need to be able to communicate in English; I have some French by not good enough for technical subjects. You will need to be discreet concerning the project and keep all files provided to you in a secure manner.
The project will have excellent graphics (at least in my opinion), realistic flight and engine performance according to real world performance tables and should be pleasing to work on.
If interested, please contact me by personal messaging on this forum.

