Copied waypoints share the same UID???
I'm really puzzled at what happened.

I'll try my best to explain and I hope that someone can give me a clue... If you want to skip the details and read the questions first, scroll down to the "********" line
I added some AI waypoints by a ActivateWaypointsAction. Then I copied (like Horst18519 proposed) the Action and assigned another ObjectReference to the Action to use the same waypoints with another AI plane. Then I noticed that the following planes were behaving strangely. I saw that the Waypoints all were named "Waypoint 1", "Waypoint 2", etc. for all AI planes. So I decided to rename them. This didn't help and as I clicked through my OPT dialog, I noticed something very strange:
If I select "act_wp_ai1_wp1" (the ActivateWaypointsAction for AI plane 1) in the ACTION_OBJECTS, I see that under "References" there are some waypoints, but not the ones for AI1, but for AI4. The same for AI2 and AI3.
Then I checked the UIDs and found out that they are identical for all AI planes. I.e.: All "Waypoint 1" waypoints (regardless of how I named them) have the same UID, all "Waypoint 2" waypoints have the same UID (although different from the WP1 UID, of course)...
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So here the questions: Is this so by design? I mean, I wanted common waypoints and thought it was not possible. Then I created (what I thought were) independent waypoints and got identical ones...
But how do I properly use them?
The waypoints fill lines and lines in the WAYPOINTS section - for each AI plane, but in fact the waypoints are the same...

VERY confusing...
Can someone give me a clue?
Tia,
Robin <><