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That doesn't help. Still error. I have a *.bin *.gltf and *.xml files, but no luck with fspackagetool. In the developer mode, the object finder tool can't find my GUID too. Please any advice. Thanks!try to edit the xml file change version 1.0 to version 1.1
i tested on others files and it worked
My project compile without error and work in the sim. But I do not understand how to add custom models, ughhhh.... I already try to create object XML but sim doesn't see my GUIDs.i would before fire the sim; and add custom objects into the scenery editor; make sure the project actually compile before going into that stage; you can use the objects.xml as dummy; edit according to your custom objects name and guid; and compile to check it out.
if compilation is ok; delete the objects.xml file and fire the sim and start in-game editing.
this way the process is broke into 2 and less messy; it also facilitate to find out errors.
Thank you! I made a copy of the example and it works! But how now I should add this to my Airport project? Thankslook at the simple scenery example that come with sdk
more specifically at the 'PackageSources' folder
is there that custom objects exported from blender goes inside the modelLib folder
textures for the model go into the texture folder
after that look at the scene folder and you find inside the objects.xml
is in the objects.xml model information are stored; this file tell the sim where and what to put into the scenery
position; guid number etc etc;
once that is sorted look at the SceneryProject.xml file
this is simple to adjust according to your scenery settings (folders and files names)
when this is all in order; look at the package definitions and adjust the xml file
it is always good idea to learn to do manually rather than automatically; as if you get stuck you can find out the errors.