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MSFS Compiling xml, result in error message

Messages
209
Country
southafrica
I'm trying to compile a simple exclusion polygon, however when I try to compile the saved xml file, I get this error without any further progress...
 

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Lagaffe

Resource contributor
Messages
865
Country
france
Hi,

Can you give us our xml file?
It seems that the version of the header was too low.
 
Messages
21
Country
ukraine
try to edit the xml file change version 1.0 to version 1.1
i tested on others files and it worked
That doesn't help. Still error. I have a *.bin *.gltf and *.xml files, but no luck with fspackagetool. In the developer mode, the object finder tool can't find my GUID too. Please any advice. Thanks!
 

Lagaffe

Resource contributor
Messages
865
Country
france
James,

Do you have a STEAM version ?
If so ... Jon has write what a bug is present in the software released by STEAM ...
 
Messages
45
i would before fire the sim; and add custom objects into the scenery editor; make sure the project actually compile before going into that stage; you can use the objects.xml as dummy; edit according to your custom objects name and guid; and compile to check it out.
if compilation is ok; delete the objects.xml file and fire the sim and start in-game editing.
this way the process is broke into 2 and less messy; it also facilitate to find out errors.
 
Messages
21
Country
ukraine
i would before fire the sim; and add custom objects into the scenery editor; make sure the project actually compile before going into that stage; you can use the objects.xml as dummy; edit according to your custom objects name and guid; and compile to check it out.
if compilation is ok; delete the objects.xml file and fire the sim and start in-game editing.
this way the process is broke into 2 and less messy; it also facilitate to find out errors.
My project compile without error and work in the sim. But I do not understand how to add custom models, ughhhh.... I already try to create object XML but sim doesn't see my GUIDs.
 
Messages
45
look at the simple scenery example that come with sdk

more specifically at the 'PackageSources' folder
is there that custom objects exported from blender goes inside the modelLib folder
textures for the model go into the texture folder

after that look at the scene folder and you find inside the objects.xml
is in the objects.xml model information are stored; this file tell the sim where and what to put into the scenery
position; guid number etc etc;

once that is sorted look at the SceneryProject.xml file
this is simple to adjust according to your scenery settings (folders and files names)

when this is all in order; look at the package definitions and adjust the xml file
it is always good idea to learn to do manually rather than automatically; as if you get stuck you can find out the errors.
 
Messages
21
Country
ukraine
look at the simple scenery example that come with sdk

more specifically at the 'PackageSources' folder
is there that custom objects exported from blender goes inside the modelLib folder
textures for the model go into the texture folder

after that look at the scene folder and you find inside the objects.xml
is in the objects.xml model information are stored; this file tell the sim where and what to put into the scenery
position; guid number etc etc;

once that is sorted look at the SceneryProject.xml file
this is simple to adjust according to your scenery settings (folders and files names)

when this is all in order; look at the package definitions and adjust the xml file
it is always good idea to learn to do manually rather than automatically; as if you get stuck you can find out the errors.
Thank you! I made a copy of the example and it works! But how now I should add this to my Airport project? Thanks
 
Messages
45
now that you test it and compiled and it show in the sim and all ok
you can add with the in game scenery editor; all your objects can now be added and you sure when you compile is all working
this video is a good help to do just that; you basically start from the point your custom object is ready to go into the sim using the scenery editor to place
it how many times and where you exactly want; this also apply to all other custom objects you might have in your project

 
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