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Complete beginner needs help.

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unitedstates
If this is in the wrong forum, forgive me, I'm new.

I have been trying to get into Aircraft design for FSX, but I have no idea where to start. I have FSX:SE, and many questions:
Do I need regular FSX to edit aircraft?
What files go into an aircraft?
How do elements such as the engines get added to the model?
Besides the model and flight dynamics, what else goes into these?

I was also wondering if there was a start-to-finish tutorial showing you how to do everything. All help is appreciated, I want to design my own aircraft!
 
there is a paír of tutorials which I have knowledge of. The stupid idiots' guide to starting with gmax (we are in this group) from Hugh Shoults but it seem is difficult to get the website, the tutorial is excellent, and the Milton shuppe's Creation of a cessna 162. and that's all , and read the SDK , in the section "New procedures in the aircraft creation". the rest is a long path across fórums and subforums, here and there.
I you want créate your own gauges is good to learn a Little of XML programming though no indispensable.Problably you will need tools like FS Panel design though I have Heard people that with a simple XML editor is enough to créate and place the gauges.
Here the only working link tha I have found though the tutorial is for Ms combat flight simulator many things are appliable to Fsx
http://web.archive.org/web/20120814091139/http://www.simviation.com/gryphon/tutorials/gMax_00.htm
 
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Prepard 3d have the SDK and documentation available but don't know how will work with steam edition. and if you can install this in Fsx steam
 
What you need to get started.
1. Modelling software,
Freeware: gMax or Blender
Commercial: 3ds Max (preferably)
2. A good paint program that can create DDS files (Photoshop is highly recommend)
3. Download and install the P3D SDK version 1.4 (this is required to compile your models for FSX) you can install the model after compilation to SE.
4. Study the tutorials already mentioned above.
5. Be prepared for a lot of hard work, keep your enthusiasm and don't hesitate to ask questions. Everyone here will back you up.
 
What you need to get started.
1. Modelling software,
Freeware: gMax or Blender
Commercial: 3ds Max (preferably)
2. A good paint program that can create DDS files (Photoshop is highly recommend)
3. Download and install the P3D SDK version 1.4 (this is required to compile your models for FSX) you can install the model after compilation to SE.
4. Study the tutorials already mentioned above.
5. Be prepared for a lot of hard work, keep your enthusiasm and don't hesitate to ask questions. Everyone here will back you up.

Thank you, this is exactly what I was looking for.
 
ksisky, the only thing I'd add to Paul's post is that Gimp is a shareware product that can do most of what photoshop does. If you budget allows for photoshop, its certainly the right tool, but if not, use gimp as your first alternative.
 
ksisky, the only thing I'd add to Paul's post is that Gimp is a shareware product that can do most of what photoshop does. If you budget allows for photoshop, its certainly the right tool, but if not, use gimp as your first alternative.
I actually use gimp to do lousy face photoshops. I'm alright at it.
 
Hello

Oh, you definitively need to download and read all Tom's tutorials about UVW mapping techniques:

UVW Mapping in Gmax Part 1
UVW Mapping in Gmax Part 2
UVW Mapping in Gmax Part 3
UVW Mapping in Gmax Part 4
UVW Mapping in Gmax Part 5
UVW Mapping in Gmax Part 6

You can find all in under "resources" tab on top of your screen. I will leave you the link to the first page; so you need to browse through pages until you find them all:

http://www.fsdeveloper.com/forum/resources/
 
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