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P3D v4 concrete texture used by ADE

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us-washington
How can I change the texture used in ade for aprons and taxiways to concrete WITHOUT the cross hatch lines?
 
Do you mean how they are displayed in sim?
 
yes. In ADE I see concrete and I see cement. They both look the same. I was wondering if there can be a choice so that one concrete texture shows the crosshatches (expansion line) and one that will show concrete with NO crosshatches.
 
No, they use the same texture. Macadam might be another choice?
 
thanx, yes the same which is very odd.... yep- using Macadam.... a touch on the darker side but that's ok. Still, vary odd that gp won't work ther but elsewhere it works just great.
 
The other advantage of Macadam aprons is that it will display on top of asphalt aprons, making it easy to create small concrete pads, etc.
 
thanx.... yes it does. I made an additional gp_concrete texture -0 just a tad darker in addition to the orig. for future use elsewhere. gp_concrete sometimes tends to be a bit bright. ;)
 
Hi jyarddog,
In which folder did you put your extra 'gp concrete-texture -0'? (location please).
Grtz
Peter
 
I put it in ade\textures mipped \ dxt type, and texturedpy in ade. Then opened ade then gp mgr (?) updated then it shows. so I now have (or at least before my C drive crash) have reg concrete and another with a little dif name concrete which is a bit darker. also can use macadam or the like.btw- like your F 104's
 
As I understand it now, You place a new texture in the folder: 'texture mipped and texture dpy'.
I did that and it works well.
But these are GroundPoly folders. (or am I wrong).
You ask the Forum to change the texture of the aprons and taxiways.
Because I'd really like to change that.
Grtz
 
If you change the concrete/cement texture, you change it *for every surface around the world*. There is only one texture, and you cannot add an additional "custom" texture. That's why we are talking about ground polygons.

If you want to change the texture around the world, it is taxi_concrete.bmp or taxi_concrete.dds, in the main Texture folder.
 
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