First of all, sorry if this has been done before, I did find some references but I am encountering extra issues.
I am trying to "convert" P3D v4.5 sceneries (for example Roger Catherall sceneries and other AFCAD's) for use in P3D v5.3. As you know, importing the P3D v4 sceneries into P3d v5, the default P3D v5 buildings show in the sim. So... I did follow Jon recommendations (remove stock data status, etc....). My main issue is that a lot of those sceneries have "black box objects". With older FSX files and P3D v4 (when converting from the former to the latter), you could edit the fsx files, compile the "black box objects" and use 2 layers in the addon organiser for the scenery to show properly in the sim, one layer with the edited scenery file and one layer with the original file. For example, I would edit file ABCD.bgl (taxiways and aprons "flags") then compile it and accept the black box warning message and compile anyway. Then in the add on organiser, I would put the original ABCD.bgl file below the edited ABCD.bgl file. Using the layer principle of the scenery hierarchy, I could see the "black box objects" in the sim.
With P3D v5, when I try to do that, the "black box" objects do not seem to show. I get a lot of missing buildings, objects, etc... It looks ugly. Am I doing something wrong?
It is frustrating, I can't find a solution to the problem.
Thanks for your help.
I am trying to "convert" P3D v4.5 sceneries (for example Roger Catherall sceneries and other AFCAD's) for use in P3D v5.3. As you know, importing the P3D v4 sceneries into P3d v5, the default P3D v5 buildings show in the sim. So... I did follow Jon recommendations (remove stock data status, etc....). My main issue is that a lot of those sceneries have "black box objects". With older FSX files and P3D v4 (when converting from the former to the latter), you could edit the fsx files, compile the "black box objects" and use 2 layers in the addon organiser for the scenery to show properly in the sim, one layer with the edited scenery file and one layer with the original file. For example, I would edit file ABCD.bgl (taxiways and aprons "flags") then compile it and accept the black box warning message and compile anyway. Then in the add on organiser, I would put the original ABCD.bgl file below the edited ABCD.bgl file. Using the layer principle of the scenery hierarchy, I could see the "black box objects" in the sim.
With P3D v5, when I try to do that, the "black box" objects do not seem to show. I get a lot of missing buildings, objects, etc... It looks ugly. Am I doing something wrong?
It is frustrating, I can't find a solution to the problem.
Thanks for your help.



