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This is a nice little search and rescue flight I propose to offer at our virtual airlines site. Should be fun.
1. take off at pata.
2. fly to paml
3. then starting at rwy 2 take off and immediately turn to 04 degrees.
4. fly for about 4.5 to 5 minutes and search for downed pilots and their plane.
should be right in front
site includes two men, one with a hat, one with a coffee cup, some logs ala campifre, and white plane with broken wing. won't see any textures because I didn't send any here.
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This is origianlly an FSX bgl (our site has fsx'ers and FS9'ers. Works fine in FSX.
The bgl for FS9 I converted with ModelConX.
Getting in the area of my objects autogen scenery gets fuzzy. This is FS9 - in FSX it is fine.
for brevity if I try to start from PAML my FS9 stops loade at 69% and goes no further. Starting at PATA it runs ok.
If I take out my 'rescuefs9.bgl' from FS9 Starting up at paml loads instantly- no problem.
Therefore something wrong with my bgl. WHAT?
I had an attachpoint on the logs (smoke and fire) but then realised this is not supported in FS9 so I removed that attachpoint.
PATA and PAML are about 36 miles aprt or so... in Alaska.
I start from PATA- fly to PAML- take off and do the turn, go for about 4.5 to 5 minutes and find the plane and guys.
If I try to load right from PAML for test purposes.... my FS9 hangs up at loading 69% which in my experience is something in scenery ... a conflict.
If I take out my bgl..... bingo I load up at PAML instantly. So my rescuefs9.bgl is making FS9 kind of cranky, but it does work starting from PATA.
1. take off at pata.
2. fly to paml
3. then starting at rwy 2 take off and immediately turn to 04 degrees.
4. fly for about 4.5 to 5 minutes and search for downed pilots and their plane.
should be right in front
site includes two men, one with a hat, one with a coffee cup, some logs ala campifre, and white plane with broken wing. won't see any textures because I didn't send any here.
----------------
This is origianlly an FSX bgl (our site has fsx'ers and FS9'ers. Works fine in FSX.
The bgl for FS9 I converted with ModelConX.
Getting in the area of my objects autogen scenery gets fuzzy. This is FS9 - in FSX it is fine.
for brevity if I try to start from PAML my FS9 stops loade at 69% and goes no further. Starting at PATA it runs ok.
If I take out my 'rescuefs9.bgl' from FS9 Starting up at paml loads instantly- no problem.
Therefore something wrong with my bgl. WHAT?
I had an attachpoint on the logs (smoke and fire) but then realised this is not supported in FS9 so I removed that attachpoint.
PATA and PAML are about 36 miles aprt or so... in Alaska.
I start from PATA- fly to PAML- take off and do the turn, go for about 4.5 to 5 minutes and find the plane and guys.
If I try to load right from PAML for test purposes.... my FS9 hangs up at loading 69% which in my experience is something in scenery ... a conflict.
If I take out my bgl..... bingo I load up at PAML instantly. So my rescuefs9.bgl is making FS9 kind of cranky, but it does work starting from PATA.


and have bumped into the fact that there is no easy way to add or change landclass in FS9 (apart from Sbuilder that I still do not know enough of



