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FSXA Converting a 2D gauge to 3D

euroastar350

Resource contributor
Messages
863
Country
us-delaware
Hi guys,

I am looking into converting this 2D gauge code for use as a 3D part script for one of my projects and I need to know if the mouse section of this script is usable for an FSX modeldef script or if it's rewritten a different way. Any help is appreciated.

Code:
<Gauge Name="start/crank" Version="1.0">
   <Element>
      <Select>
         <Value>(L:stcr switch,enum)</Value>
         <Case Value="0">
            <Image Name="ver_off.bmp"/>
         </Case>
         <Case Value="1">
            <Image Name="ver_up.bmp"/>
         </Case>
         <Case Value="2">
            <Image Name="ver_down.bmp"/>
         </Case>
      </Select>
   </Element>
   <Mouse>
      <Cursor Type="Hand"/>
      <Click>(L:stcr switch,enum) ++ d 2 &gt; if{ 0 } (&gt;L:stcr switch,enum)</Click>
      <Tooltip ID="">Starting/Cranking switch</Tooltip>
   </Mouse>

</Gauge>
 
Code:
    <MouseRect>
        <Cursor>Hand</Cursor>
        <TooltipText>Starting/Cranking switch</TooltipText>
        <MouseFlags>LeftSingle+RightSingle</MouseFlags>
        <CallbackCode>          
          (L:stcr switch,enum) ++ d 2 &gt; if{ 0 } (&gt;L:stcr switch,enum)
        </CallbackCode>
    </MouseRect>

The above should help you. I think to mirror exactly the action of the 2D gauge you would only need the LeftSingle in the MouseFlags and remove the +RightSingle.

I put the mouserect after the end of the Animation so that is after </Animation> and , of course, before the end of the </PartInfo>
 
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