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FSXA Converting from P3D V4.5 to FSX; Materials Workflow

Nice little plane. Remember to check all animations and mouse rects and vis conditions in your MCX exports.

Manfred,

Indeed, in checking click zones and animations, I found several not working. A set of Rocker switches.

I am exporting from Max thru the V2.3 SDK, then compiling the X's through V1.4 SDK. I ran the ModelDef through Chrome. Nothing flagged. Appears to all be running fine. All ModelDefs are synched and updated. One across the board. (all versions checked and synched).

I am guessing the coding of the rockers must be causing this, I can only figure.. . as some of the other knobs are fine that are with the same system...
 
I wonder if this part name is throwing off the code of the simulator?

lhc_cIII_ap_roll
lhc_cIII_ap_hdg
lhc_cIII_ap_alt
lhc_cIII_ap_pitch

Perhaps having capitals 'in' a mix of words...

This however works fine.
lhc_cIII_ap_guidence_knob

It has III in it...

:S
 
To test that you could change these names to things like roll_lhc_cIII_ap so the "difference" is at the front instead of at the back.
 
Tom... I found it. Scale... They needed to be reset in their scales.

I have to tell you. I prayed about it. I talked to God, and you know, a little while later, while I was sitting there looking at the buttons in FS, it came to me, that still small voice within.. Check the scales... and I remembered, scaling issues in FSX will cause solid objects to not work on their MouseRects. They will animate, but not have active MouseRects. Bill Leaming even has a Sticky on this in the model room.
 
Do you have MCX/Options/ObjectModel Settings/Remove Scaling set to TRUE? If you do, these clickspots should work OK after conversion.
 
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