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I don't think a not applied location causes problems here. I use to not apply object's locations and never had problemsPosition might be wrong becuase the objects don'thave a 1:1:1 location. You could try applying the location by selecting all objects and pressimg Ctrl + A and selecting Location.

Well I understood it like he was talking about the texture's position.Well I think it would be the most logical idea as to why a position would turn out incorrect in MCX... I might be completely wrong though.


I assume your logo is a different object than the tower, and it's on a different texture sheet. Is that correct?

... then ... I have create a texture sheet for the side of Controll tower .. overlaying the logo on the tower texture file? ...right?AFAIK.

...No, you have for the tower material 4 textures max (Diffuse, Specular, Bump and Environment Map). Diffuse is required, others are optional. They are set to a different functionality though, what we call in Blender the 'Influence'.
- So, create 1 texture slot for the colors of your tower, call it Texture_tower
- Create in Gimp, Photoshop or whatever a bitmap (brick walls for example).
- In that bitmap file, add another layer where you put the logo.
- Export the bitmap to a .png or something alike, call it bitmap_tower.png
- In the Texture_tower texture slot, assign the image bitmap_tower.png to the slot.
Export and everything is fine. You now should have your logo.

thanks for your help ....
...
ok ... one thing: when I create bitmap with logo, .. the image have Alfa channel?
Don't worry about that now. Not needed yet![]()