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Create a Logo for FSX with Blender ... Problem

  • Thread starter Thread starter l52
  • Start date Start date

l52

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Hi all

I ask your help ....
I have created a logo with blender to be applied on one side of a control tower.
After you export the entire object in MDL format (control tower with applied logo) what should I do in ModelConverter?


thanks in advance
 
I52 ... may be I misinterpreted your question but .... after having exported the object in .mdl you don't need to make any processing with MCX ...
 
.... then ...... I do not understand why, when I import Controll Tower in MCX to control as it would appear in FSX, the texture of the logo and its position is completely wrong, while in Blender is all okay ?!
 
Are you using .dds files which appear flipped after export?
FSX (and because of this MCX too) uses flipped .dds files while Blender does not. The solution is to use two textures at different location: one for Blender and a flipped one for further use.
BTW did you make sure you have created and used a UV map?
 
Position might be wrong becuase the objects don'thave a 1:1:1 location. You could try applying the location by selecting all objects and pressimg Ctrl + A and selecting Location.
 
Position might be wrong becuase the objects don'thave a 1:1:1 location. You could try applying the location by selecting all objects and pressimg Ctrl + A and selecting Location.
I don't think a not applied location causes problems here. I use to not apply object's locations and never had problems
 
Well I think it would be the most logical idea as to why a position would turn out incorrect in MCX... I might be completely wrong though.
 
Last edited:
Well I think it would be the most logical idea as to why a position would turn out incorrect in MCX... I might be completely wrong though.
Well I understood it like he was talking about the texture's position.

@l52 please clarify.
 
Hi ...

in the first screen you can see my example of Logo in Blender (with the method of empty object... and it's ok)
In the second screen you can see the object in MCX and the settings ....but the logo can not be seen ..?

:-(

LOGO_in_Blender.png

LOGO_in_ModelConv.png
 
I assume your logo is a different object than the tower, and it's on a different texture sheet. Is that correct?
 
The material editor window only shows a PNG-file. You also need a DDS file that the result is visible as Dave already posted above and the file must be vertically flipped compared to the PNG.
 
I assume your logo is a different object than the tower, and it's on a different texture sheet. Is that correct?


....

This is my settings:

in the first image as I set the logo textures (under Tower textures);
in the second you can see the settings of UVMap ...
In Blender is all ok ... but in MCX no!?

Materials.png

UVMap.png
 
Double Diffuse textures won't work on FSX models AFAIK. Just overlay the logo on the texture file itself.
 
No, you have for the tower material 4 textures max (Diffuse, Specular, Bump and Environment Map). Diffuse is required, others are optional. They are set to a different functionality though, what we call in Blender the 'Influence'.

- So, create 1 texture slot for the colors of your tower, call it Texture_tower
- Create in Gimp, Photoshop or whatever a bitmap (brick walls for example).
- In that bitmap file, add another layer where you put the logo.
- Export the bitmap to a .png or something alike, call it bitmap_tower.png
- In the Texture_tower texture slot, assign the image bitmap_tower.png to the slot.

Export and everything is fine. You now should have your logo.
 
thanks for your help ....
No, you have for the tower material 4 textures max (Diffuse, Specular, Bump and Environment Map). Diffuse is required, others are optional. They are set to a different functionality though, what we call in Blender the 'Influence'.

- So, create 1 texture slot for the colors of your tower, call it Texture_tower
- Create in Gimp, Photoshop or whatever a bitmap (brick walls for example).
- In that bitmap file, add another layer where you put the logo.
- Export the bitmap to a .png or something alike, call it bitmap_tower.png
- In the Texture_tower texture slot, assign the image bitmap_tower.png to the slot.

Export and everything is fine. You now should have your logo.
...

ok ... one thing: when I create bitmap with logo, .. the image have Alfa channel?
 
Don't worry about that now. Not needed yet ;)

Hi

despite many attempts, I could not get the right result, ... because in Blender happens this:

- in Render mode all things are right (on side of tower, the logo is there);
- in Material mode Logo image is repeated on the whole face ?!
- in Texture mode, same thing, but the face is black and the logo is repeated on the all the face ?!

- when I export the object in MDL format to MCX, :

The tower texture is repalced by a chechered ... then I apply in diffuse slot the texture of the tower (diffuse color) and in detail slot I put the Logo image .... BUT, all sides of tower is replaced by all images of the logo on black background color ?? !!!!
;-(((


Please ...could you send me an example with a plan with a decal in blender format ready to be exported in MCX and that it is visible in FSX?

Thank you in advance
 
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