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I'm trying to create a model library of scenery objects I want to use in making a scenery for MSFS2020. I've been given permission to resurrect an old FSX library. Each object was improved and converted for use in FS2020 using MXC. Using a template from the SDK samples, I created a scenery project, added the necessary details and specified pathways. All of the models I want in the library have their own XML, BIN, GLTF files and are recognized during the compile process, but this error pops up every time and the compile fails. What am I doing wrong? Where am i to find said bcatp_assets.gltf?
Is it better to " add an asset" for each object to the project ( I have about 30 models of buildings and clutter objects =30 assets?), or create the library with all the objects as one asset? Am I asking correctly, does this make sense?
This is the compile error I get:
Can not find model file: 'D:\Hagersville Project\Bcatp_Assets\_PackageInt\_tempFiles\dsmithproductions-bcatp-assets\BCATP_AssetsLib\bcatp_assets.gltf'
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <GLTFData
ERROR: sourceFile = D:\Hagersville Project\Bcatp_Assets\_PackageInt\_tempFiles\dsmithproductions-bcatp-assets\BCATP_AssetsLib\bcatp_assets.xml
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 118!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)
PackageBuilder | Output path does not exist: D:\Hagersville Project\Bcatp_Assets\Packages\dsmithproductions-bcatp-assets\Scenery\bcatp-assets\BCATP_AssetsLib\bcatp_assetsModel.BGL
Is it better to " add an asset" for each object to the project ( I have about 30 models of buildings and clutter objects =30 assets?), or create the library with all the objects as one asset? Am I asking correctly, does this make sense?
This is the compile error I get:
Can not find model file: 'D:\Hagersville Project\Bcatp_Assets\_PackageInt\_tempFiles\dsmithproductions-bcatp-assets\BCATP_AssetsLib\bcatp_assets.gltf'
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <GLTFData
ERROR: sourceFile = D:\Hagersville Project\Bcatp_Assets\_PackageInt\_tempFiles\dsmithproductions-bcatp-assets\BCATP_AssetsLib\bcatp_assets.xml
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 118!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)
PackageBuilder | Output path does not exist: D:\Hagersville Project\Bcatp_Assets\Packages\dsmithproductions-bcatp-assets\Scenery\bcatp-assets\BCATP_AssetsLib\bcatp_assetsModel.BGL

