Hi All,
Is there a way to make an ID Map for export from Blender to Substance Painter without using vertex paint (all youtube videos demonstrate vertex paint or messing with shader nodes that I don't want to play with and mess up the MSFS export either)? I have had trouble in the past with export to MSFS when there are painted vertexes on my mesh so I want to avoid that, but I also want to be able to bake my mesh according to ID.
Happy for any alternative methods or workarounds for export anyone is using also.
Is there a way to make an ID Map for export from Blender to Substance Painter without using vertex paint (all youtube videos demonstrate vertex paint or messing with shader nodes that I don't want to play with and mess up the MSFS export either)? I have had trouble in the past with export to MSFS when there are painted vertexes on my mesh so I want to avoid that, but I also want to be able to bake my mesh according to ID.
Happy for any alternative methods or workarounds for export anyone is using also.


