Good afternoon,
I am having, for quite some time now, problems with creation of high resolution photoscenery in Sbuilder.
I have tried to use flatten, at different settings, but with no effect. So far the only way I have at least partially successed is textured polygon. However, this method has several disadvantages, such as the fact, that it hides AFCAD, and that I can not use it to show seasonal textures.
Therefore I would like to ask you to help me solve my problems.
Area I need to fill with high resolution photos is part of 10 LOD13 squares, arranged in 2 by 5 rectangle. Underlying bitmap is rather bigger than this area, and may be used for standart resolution scenery later.
What I need, is a photo scenery, that has a resolution of 1.2m/px, seasonal variations and shows AFCAD, or, at least its lights (as actual rwy, twys, apns and such are planned to be made in gmax, but we would like standart lights).
Could the problem be, that I tried flattens at heights of 230 and 231 meters, while ADE gives me 230.1something? Is it possible to apply seasonal variations to textured polys? Is it possible to make high-res scenery show AFCAD?
Thank you.
I am having, for quite some time now, problems with creation of high resolution photoscenery in Sbuilder.
I have tried to use flatten, at different settings, but with no effect. So far the only way I have at least partially successed is textured polygon. However, this method has several disadvantages, such as the fact, that it hides AFCAD, and that I can not use it to show seasonal textures.
Therefore I would like to ask you to help me solve my problems.
Area I need to fill with high resolution photos is part of 10 LOD13 squares, arranged in 2 by 5 rectangle. Underlying bitmap is rather bigger than this area, and may be used for standart resolution scenery later.
What I need, is a photo scenery, that has a resolution of 1.2m/px, seasonal variations and shows AFCAD, or, at least its lights (as actual rwy, twys, apns and such are planned to be made in gmax, but we would like standart lights).
Could the problem be, that I tried flattens at heights of 230 and 231 meters, while ADE gives me 230.1something? Is it possible to apply seasonal variations to textured polys? Is it possible to make high-res scenery show AFCAD?
Thank you.

