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Creating Object Library Class for default FSX/Prepar3d Objects

Kelvin Richardson

Resource contributor
Messages
152
Country
newzealand
Hi Arno,

I'm moving onto adding default library objects in my project but it seems like it's all a manual process if I want to add even default library objects in Scenproc.

Is there anyway Scenproc can look at library objects and purely use them directly inside the syntax rather than fiddle with the default XML file?

For example, I want to place bridges, lighthouses etc... but of course the autogen list only comes up with building autogen and a few misc ones but not other library objects. It would be great if I can just select one and i'm done.

I'm looking to distribute my scenery once completed and there is no automated way I can do to include any new classes I may create, meaning it will only work on my machine :(

Can you shed any light on this key part of scenery development for FSX/Prepar3d?

Also, when creating new classes, how do I know what sizes to make objects, I.E bridges, Windmills, Lighthouses? I can't find much out there that can give me some usable dimensions or am I going in the wrong direction?

Many thanks, you're doing an outstanding job with Scenproc.
 
Last edited:
Hi,

It's a rather manual process indeed. It's on my wishlist to add some extra support to scenProc, but that's not near the top of my todo list yet.

You can't use object GUIDs directly in the autogen. You can only use classes from the default.xml. So if you want to use other objects, you will have to make new classes. And these would have to be distributed to with your scenery indeed.

The size as given in the XML file specifies how big the rectangle is that is drawn in Annotator. All objects should fit inside it (ideally all objects in a class are similar size).
 
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