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MSFS20 Creating "slow" and "blurred" propeller animation textures using Blender's shading nodes

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The MSFS SDK documentation talks about using Photoshop radial blur. We who don't have 3ds Max probably don't have Photoshop either and would use GIMP.

But. For images that can be generated quite algorithmically, why not use Blender's shading nodes? (And then bake the result into an image texture that you actually use in the model you export to MSFS.)

The "graphical programming" of shading nodes in Blender is quite fun. Here is what came up with, and the resulting "slow" texture (as it shows up in Blender, not the actual texture image).

This is very much work in progress. (I need to tweak the parameters to make it less transparent, for instance.) Not sure whether I actually will do it this way. Just thought I would mention this idea in case it is useful to somebody.
 

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But ideally the frigging software itself should be able to calculate the blurred version of a spinning propeller (or turbine fan, or wheel), right? That is what software is good at, replacing tedious repetitive fully scripted human work.
 
Because we are too stubborn to accept that 3d editors cannot surrender a "d" and gain energy to accomplish 2d editing, as we were educated to expect about dimensional math and it's editing software. It is as if you are attempting to paint, using only clay and shadows - pigment would be indispensable.

I freaking love this copy/paste below. Yes I searched a term that contained the words "free" and "radial blur," you could do the same, Google something, just saying.

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InverseFcB

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just google ‘radial blur’. that’s all you need
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TToasterrr

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He speaks facts, there are websites like this one, and you can use the photoshop radial blur filter if you own photoshop.
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InverseFcB

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still like meme fryers the best tho
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Thr0waway62381

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All of mine are from this one.
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bernieh17700

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Picsart works well
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The_Cube_

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PicsArt gang!!!!1!1!1
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maxkip51

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YEAH!!1!!1!
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[deleted]

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GIMP is a free and widely-used equivalent to photoshop if you want to do more than just this. For radial blurs, it's:
Filters > Blur > Zoom Motion Blur
Or
Filters > Blur > Circular Motion Blur
For a slightly different effect.

 
I know I'm late to this but working on a repaint with different prop markings. I have photoshop so will likely use that route, but After Effects can also be useful and I'm guessing prop blur can probably be done on a 3D object as well given it has support for 3d objects.

 
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