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EDIT: This post has been moved to the FSDS forum by arno, it was originally placed in the poll about the design tools people use. But that is not a proper place for discussions like this.
I read here that some people make taxilines in FSDS so I thought I might try that. The easiest way to make a straight line, I think, is to make a box and then delete the points that make it 3d. It is hard to set the textures right to polygons and it seem to be easier to control the textures by making a box. Then to import the model to Mdl Tweaker to get rid of the shadows and place it with Object Placer program. However I can not figure out a method to bend the line for example like this:
Since there seem to be people who have done it I wonder what method they used?
I read here that some people make taxilines in FSDS so I thought I might try that. The easiest way to make a straight line, I think, is to make a box and then delete the points that make it 3d. It is hard to set the textures right to polygons and it seem to be easier to control the textures by making a box. Then to import the model to Mdl Tweaker to get rid of the shadows and place it with Object Placer program. However I can not figure out a method to bend the line for example like this:
Since there seem to be people who have done it I wonder what method they used?
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