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MSFS20 Creating taxiways and adding lines

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18
Country
netherlands
I've been working on building an airport using 3ds Max in FS2020 (see thread here on the FS2020 forums for screenshots/updates) and I've started work on the taxiways using projected meshes (see the latest update). I have a few questions regarding creation of the taxiways (and possibly eventually the runway, though the default is sufficient for now):
  1. The mesh for the taxiway surfaces are created from splines converted to a polygon/mesh) - it seems to work fine in the sim itself, but is this an acceptable way to create the surfaces or will it lead to problems down the road?
  2. I want to add taxiway lines in 3ds instead of with the default SDK tools; is there a way to "combine" these lines with the surface (so that it becomes one object) instead of placing them slightly above the surface mesh?
  3. The splines themselves are a massive headache because I'm having issues either combining the endpoint of a line with a vertex of the line it should be perpendicular to (the vertices won't weld for some reason; fusing doesn't actually connect the lines) or extending a new line from a vertex the first line. [This question is a bit difficult to word, if need be I can explain in more detail what I mean]
  4. How to I "extrude" an open spline to only a single plane (i.e. 2 dimensional with a width component and no height)? I can't find a loft modifier anywhere (only sweep) for a spline.
  5. When I finally get to texturing the lines, how do I texture them in a way that I'm not stretching a single bitmap over the entire length?
Specifically the spline problems are frustrating me.

Thanks in advance for any help!
 
I'm trying to find out the same. I have a ground poly along with Taxiway Lines and a Border in Blender.
Exported all of it to the sim as gLTF, put it in a Projected Mesh...but the taxiway line wont render for some reason.
 
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