Sidney Schwartz
Resource contributor
- Messages
- 514
- Country

I see that many tree objects are made of two planes intersecting at right angles to give the impression of being three dimensional. I'm trying to make some hedge objects using the same technique and have a couple of questions.
1. I first tried using plane objects with the texture applied to both sides. In Gmax the texture on the back side is visible if you rotate the plane, but in FS it does not show. Is there a way to get this to work?
2. I next tried using boxes with zero width instead of planes. This works better except for a lighting problem. In the pics you see a tree object made by someone else and my hedge object. In the first pic they are being viewed head on, in the second pic they are rotated 45 degrees. The hedge looks weird because the shading changes differently on the two "planes". The tree is unaffected and looks fine. What causes this? Is it because I'm using boxes instead of planes, or is there something else I need to fix?
Thanks for your help!
1. I first tried using plane objects with the texture applied to both sides. In Gmax the texture on the back side is visible if you rotate the plane, but in FS it does not show. Is there a way to get this to work?
2. I next tried using boxes with zero width instead of planes. This works better except for a lighting problem. In the pics you see a tree object made by someone else and my hedge object. In the first pic they are being viewed head on, in the second pic they are rotated 45 degrees. The hedge looks weird because the shading changes differently on the two "planes". The tree is unaffected and looks fine. What causes this? Is it because I'm using boxes instead of planes, or is there something else I need to fix?
Thanks for your help!
Last edited:
