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cross platform development

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What is the best software for developing both fsx and p3dv4? Is it blender? And what version will you choose?
 
The software doesn’t affect anything, it’s your SDK tools that do, the software you export and convert models, not make them :)
 
The software does matters, as I see developers have problems converting sceneries correctly from fsx/p3d to p3dv4.
 
In my experience it completely doesn’t matter, because they all export to the same format. Take blender and 3ds max for example. If you make a cube that’s V= 1m³, apply a simple brick texture over it, map and un-wrap it first, export to any format that MCX accepts, the results are going to be the same. It doesn’t matter as long as you export it to a specific format such as the COLLADA, OBJ or FBX files.
 
The best software would be (Dassault) 3ds Max, but it comes at a premium. It is great if you can find a good sponsor for it!

Then there is Sketchup. 90% use this tool because it is super easy to learn, and when combined with other tools like MCX....there isn't really anything you can't do (except for advanced kinematics).

There is also Blender, which is really good....but there's a learning curve (nothing wrong with that). I have not tried it because again....sketchup let's me do whatever I want.

David
 
The best software would be (Dassault) 3ds Max, but it comes at a premium. It is great if you can find a good sponsor for it!

Then there is Sketchup. 90% use this tool because it is super easy to learn, and when combined with other tools like MCX....there isn't really anything you can't do (except for advanced kinematics).

There is also Blender, which is really good....but there's a learning curve (nothing wrong with that). I have not tried it because again....sketchup let's me do whatever I want.

David

Right on point ^. Blender is not only amazing, but it’s also free. Once you learn it, it will be as easy as writing on a piece of paper. I personally use it, and I love it [emoji1].

LM made a specific plugin for Max, that let’s you export the model from there. I’m sure there’s one for blender too (blender2fs iirc).
But if you use MCX, there’s not much point to use that, I find it easier to import my model to mcx, rather than exporting to .x, then .mdl and finally .bgl + you have to manually convert the textures to DXT5 DDS iirc.

Cheers!
 
Blender is not only Free, it a total Modeling Program, it is Active online, and is kept up to date, with its own web Site ! It can be used for all Modeling Areas ! It has a complete FSX/P3D Tutorial Library, Right from Your First Polygon to a Conpleted Model Exported out of Blender and Imported into FSX P3D !! - Johnman
 
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