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Custom textures in poly not showing

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Hi,

I've been trying to add some ground markings for my taxiways. before attempting to do the textures, I have been testing the ground plys using the default 'Red' texture. No issue here.

I then opened the same texture, added my marking, saved in 32-bit and converted into dxt3 with dxtbmp.

I then added the new texture into ADE/GP and applied it.

Scenery compiled, textures loaded into FSX and here we go!

Result: Polygons using the default red texture are showing but not the one I have applied my custom texture on.

I then used the default red texture in FSX and copied/renamed it using my texture's name. This time, it's working (no custom marking though).

I have read the manuals and browsed through the forum but could not find what I did wrong with the textures for them not to show up.

Can anyone help? Thanks,

Fred
 
I think you have missed a few steps in here explaining your problem..

1. Specify path for modified textures (there are 2 folders in ADE)
2. Are your textures power of two ?
3. what kind of custom poly is it ? ( line or polygon )
4. did you modify polygon/line shape in ADE after texture applied (just before compilation)
5. if your poly is a line, is your texture correctly set for tiling in Texture editor ?
 
Hi,

Thanks for your reply.

1. Specify path for modified textures (there are 2 folders in ADE)

I have the full bmp texture in G:\ADE\Textures_Dpy and the dtx version in G:\ADE\Textures. I have declared them in ADE:

qdbs.jpg


2. Are your textures power of two ?

Not sure what you mean?

3. what kind of custom poly is it ? ( line or polygon )

This is a polygon.

4. did you modify polygon/line shape in ADE after texture applied (just before compilation)

Yes, see below

ezc9.jpg


5. if your poly is a line, is your texture correctly set for tiling in Texture editor ?

Is the screen above what you mean?


Thanks again for your help,

Fred
 
After having played with DXTBMP and the textures, I noticed that my alpha channel was wrong, thus the reason for the texture not to show up. Now it does but without the markings...

One additional question, although my polygon is a rectangle (done with the helper), it only shows 3 points... any reason?

Fred
 
Yes I just tried to reproduce your problem.. It has 3 points - yes, therefore you lost all of your UVs and it shows red with no "33-15" marks on it. Create new one and do not modify. Or modify only at a time of applying the texture, not after.
Sure Alpha Black is 100% transparent.
 
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