Thanks
@antaris !
@jtanabodee , I am actually implementing that as we speak on the stairs. I figured it's just a waste to d that with physical polygon so I simplified it to this:
Airside polyreduction might be more of an issue though as I don't feel like compromising on things that are going to be right in your face when standing at the gate.
For instance this small building that sits in front of every gate, though different on pretty much every gate I feel it's important to have a lot of details on it, even if that's quite heavy on the polycount:
Though the connection between gate and terminal requires some more attention.
And ofcourse those windows on the terminals are quite important...
But back to what it's all about, modelling is still on going. First I've made the bridges that allow passengers who arrive in one terminal to get to their connecting flight in another. Bridges are located between Terminal A-B en Terminal B-C:
Secondly I've done some work on the P1 structure and it is nearing completion.
A number of airport structures remain, the most annoying one is the airport's acces-route structures in front of the central check-in hall which features bridges and such....
Well I'll enjoy it once I've done it
Cheers!
F747fly