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Hello everyone,
again I'm having an issue with this building I'm making.
As you can see in the screenshot, some darker triangular areas have appeared on my building.
This issue occurred when I started mapping the tower building (num 2).
Is there anything I can do?
I'm not sure if this is due to 3dsmax, Gmax or ModelConverterX.
My sequence is:
Design in 3dsmax --> Convert to MDL with GMAX --> Convert to BGL with MCX.
These are the warnings I always get:
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box024)
WARNING: Face vertex 0 x=-29.49999 y=27.90002 z=-5.261
WARNING: Face vertex 1 x=-29.49999 y=27.90002 z=-6.517242
WARNING: Face vertex 2 x=-29.49999 y=27.90002 z=-7
Thank you all.
Petros
again I'm having an issue with this building I'm making.
As you can see in the screenshot, some darker triangular areas have appeared on my building.
This issue occurred when I started mapping the tower building (num 2).
Is there anything I can do?
I'm not sure if this is due to 3dsmax, Gmax or ModelConverterX.
My sequence is:
Design in 3dsmax --> Convert to MDL with GMAX --> Convert to BGL with MCX.
These are the warnings I always get:
WARNING: Degenerate poly detected in file (GMaxExport) mesh (Box024)
WARNING: Face vertex 0 x=-29.49999 y=27.90002 z=-5.261
WARNING: Face vertex 1 x=-29.49999 y=27.90002 z=-6.517242
WARNING: Face vertex 2 x=-29.49999 y=27.90002 z=-7
Thank you all.
Petros
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