• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Dave Nunez, FSDSxTweak

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You might have heard of this neat utility, which allows the FSDS user (FSDS 3.5.1) to add bump maps, and other neat eye candy that before now, we could only add by hacking the x file.

Dave has also created a plugin executable that launches the FSDSxTweak from the Plugins menu. It also allows you to call up and edit the modeldef.xml and PartDataDef.txt files so we can create the attachpoints on the fly.

He's also been adding mini-tutorials on subjects like:

HOW TO: Great glass/transparent materials
HOW TO: FS9 style alpha based reflectivity

Which may help some of us haveing transparency issues.

While we're hosting his postings and "how tos" at the FFDS forum, feel free to comment here at fsdeveloper.com on any of his postings there - that way the whole community benefits.
 
FSDSxTweak 2.0 Suite

Dave just posted today at the FSDSxTweak support forum...

Caveat: I haven't downloaded the suite (yet), and most of the tweaks (reference parts, etc) may be more suitable to aircraft modelling - however, the graphics part of the tweaks should be useful as well to the scenery user.

Hi all

Yes, I am finally done - apologies for the pushbacks, but I think you will find it worth the wait. I have just uploaded to avsim, so you should see the file appear any time now.

Note that now I will release a 'suite' of tools (fsdsxtweak, fsdsxtweak_plugin, fsdsxtweak_edit and the manual) all in one go rather than in three separate bits. Its only a 2.5MB download anyway. Also, please read the new 50 page manual!

Everything from v1 should be compatible and work fine. Apart from a large number of small bug fixes and useful little tools begin added, there are three major changes that have been made since the 1.x versions:

1. You can now add new reference parts in FSDS which will be injected into your aircraft.cfg file automatically. These include engines, cameras (both VC and external), fuel tanks and more. All you need to do is place a part at the correct spot, tag it as a hierarchy node, and give it a special name. See section 11 for more information.

2. There is now proper documentation! This manual includes detailed information and a number of tutorials to help get you started. No more struggling with the tools.

3. As there are too many files with the .cfg extension in FSX, the files which FSDSxTweak processes have been renamed to .KFG instead (only the file extensions have changed, the file contents remain compatible). If you are moving a project from version 1.x to version 2, it would be a good idea to rename your tweak files .KFG.

And tons of small stuff. Enjoy!
 
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