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The texture generated by MFS DevMode in the package folder are quite large in size (65MB for one texture file), i'm able to resize those textures via Nvidia's Photoshop dds plugin to about 16MB (DXT5 format) without changing the resolution. MFS is able to load those textures without any distortion. My question, is there anywhere in MFS DevMode where I can specify the texture compression rate? Would be happier if I wouldn't have to resize those textures manually everytime.
Picture showing buildings with textures resized via nvidia dds plugin (KWSP building & the one with Malaysian flag on top):
Picture showing buildings with textures resized via nvidia dds plugin (KWSP building & the one with Malaysian flag on top):
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