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Hello all,
I have a question about the best way to create and place decals on buildings in Blender. I want to apply impurities to break repetitive patterns in the basemesh texture.
What method do you guys use to apply decals to a basemesh texture on buildings?
My basic idea would be to put smaller meshes directly on the basemesh and then apply the impurities as decals.
I have tried this but to no avail.
When I put the decals directly on the basemesh, Blender does not render the surfaces correctly because they are directly on top of each other.
Should the meshes have a small distance between them?
How do you do that?
The second problem is that the transparency of the decals are not rendered correctly.
The alpha channel is not interpreted correctly when baking the decals....
I've been trying all sorts of ways for two weeks now, but can't really get it to work.
I use the addon pbr nexus for my pbr textures and simple bake for baking.
Warm regards...
Thomas
I have a question about the best way to create and place decals on buildings in Blender. I want to apply impurities to break repetitive patterns in the basemesh texture.
What method do you guys use to apply decals to a basemesh texture on buildings?
My basic idea would be to put smaller meshes directly on the basemesh and then apply the impurities as decals.
I have tried this but to no avail.
When I put the decals directly on the basemesh, Blender does not render the surfaces correctly because they are directly on top of each other.
Should the meshes have a small distance between them?
How do you do that?
The second problem is that the transparency of the decals are not rendered correctly.
The alpha channel is not interpreted correctly when baking the decals....
I've been trying all sorts of ways for two weeks now, but can't really get it to work.
I use the addon pbr nexus for my pbr textures and simple bake for baking.
Warm regards...
Thomas
