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Default Bing water texture cover up

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unitedstates
Folks - I've seen some tutorials on how to cover up the default Bing ground textures, but cannot find anything on how to cover up the default Bing water textures. Example shown below... this is my update for Portsmouth Naval Shipyards. As you can see, the water texture below the updated ship model is visible. I tried polygon a polygon with a surface texture forced, but it still shows through. Tried to cover it with an apron, but this is not an airport so I cannot add an apron. Any ideas?

1602172964696.png
 
Folks - I've seen some tutorials on how to cover up the default Bing ground textures, but cannot find anything on how to cover up the default Bing water textures. Example shown below... this is my update for Portsmouth Naval Shipyards. As you can see, the water texture below the updated ship model is visible. I tried polygon a polygon with a surface texture forced, but it still shows through. Tried to cover it with an apron, but this is not an airport so I cannot add an apron. Any ideas?

View attachment 63352
did you try polygon -> then properties of the polygon -> scroll down >- then tick water.
 
Yes I did... the water texture it adds is still opaque. Also tried to sink the area down with terraforming, then fill in with water... no dice.
 
...Your ships are looking absolutely fantastic though...Are these SDK models (I would be surprised if they are) or custom ones?
 
The water masking is tied in to the core system, unfortunately there doesn't appear to be a way yet to change the blend distance, what you could do is create a GeoTIFF file to cover those areas and compile it as a CGL photoscenery file. I think there may be another method too is to create a polygon and assign a material to it. Technically it should work, assuming it places the polygon below the water surface in the render priority buffer.
 
In my experience, I tried placing a Polygon texture along a shore, and it seemed to stay on top of the water :ziplip:

An Apron kind of went underwater, but not as well as I would have liked. I'd like to hear other thoughts on this for helping to create better looking shorelines. I don't know if local terraforming would work. It's kind of a pain because developer mode definitely shows it on top, but it looks better in game, so the back and forth process is long.
 
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