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Been having fun testing with SBuilderX photo terrain making process. Really no issues but a few questions.
1) - When I compile a large area at zoom level=14 as I flew over it the photo tiles would disappear directly under the aircraft revealing the FSX default terrain textures? You know, the small radius directly under the aircraft. Doesn't my scenery have priority over the default? Is the default a higher resolution than my zoom=14?
FYI - Just captured/processed an area at zoom=15 and I did not see this issue.
2) - Something I haven't really investigated or tried yet: Can you capture just the tiles you want just by creating a boarder around an area, or maybe or using a poly shape? Or would you capture the typical rectangle area and the "carve it up" using a poly or line tool? Can you even do this?
Thx,
Clutch
1) - When I compile a large area at zoom level=14 as I flew over it the photo tiles would disappear directly under the aircraft revealing the FSX default terrain textures? You know, the small radius directly under the aircraft. Doesn't my scenery have priority over the default? Is the default a higher resolution than my zoom=14?
FYI - Just captured/processed an area at zoom=15 and I did not see this issue.
2) - Something I haven't really investigated or tried yet: Can you capture just the tiles you want just by creating a boarder around an area, or maybe or using a poly shape? Or would you capture the typical rectangle area and the "carve it up" using a poly or line tool? Can you even do this?
Thx,
Clutch
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