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MSFS20 Deleting AI placed Fuel Objects

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unitedstates
I'm rebuilding the scenery package at 2G2, my local small town airport with my own custom photo scenery, but I've run into a problem with the SDK. AI has placed a number of fuel station objects that are the wrong type and in the wrong location, and I've had no luck deleting the default fueling objects. Neither the exclusion rectangle nor the polygon have any effect on these objects. I have been able to remove a beacon and several misplaced windsocks, as well as all the buildings. I'm wondering if possibly that since the fuel objects are in a fuel parking zone that that might be the reason? If so, I guess I would have to delete the airport and the parking areas and start over???
 
By AI, do you mean "Asobo?" Because I can't even get my AI to tell me the time of day with the proper cockney accent and you have it modifying airport properties for you.

Aside from that, I am pretty sure the inviolable fuel stands are a glitch, or issue that we are waiting to be resolved, like the windmills and beacons. Someone will probably let us know presently.
 
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Also, you can change the type/number of fuel pumps by adding fuel types to services to a displayed 3d mesh. This code adds them all:
Code:
        <Services>
            <Fuel
                type="73"
                availability="YES"/>
            <Fuel
                type="87"
                availability="YES"/>
            <Fuel
                type="100"
                availability="YES"/>
            <Fuel
                type="130"
                availability="YES"/>
            <Fuel
                type="145"
                availability="YES"/>
            <Fuel
                type="MOGAS"
                availability="YES"/>
            <Fuel
                type="JET"
                availability="YES"/>
            <Fuel
                type="JETA"
                availability="YES"/>
            <Fuel
                type="JETA1"
                availability="YES"/>
            <Fuel
                type="JETAP"
                availability="YES"/>
            <Fuel
                type="JET4"
                availability="YES"/>
            <Fuel
                type="JET5"
                availability="YES"/>
        </Services>
The Services exists within the <Airport>, and I think you have to manually edit the XML file. And the size of the Parking spot will influence the number of pumps as well.
 
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By AI, do you mean "Asobo?" Because I can't even get my AI to tell me the time of day with the proper cockney accent and you have it modifying airport properties for you.

Aside from that, I am pretty sure the inviolable fuel stands are a glitch, or issue that we are waiting to be resolved, like the windmills and beacons. Someone will probably let us know presently.
Artificial Intelligence, so I guess Asobo would count.
 
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