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Detach objects and keep textures?

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switzerland
Hi to all,

I'm a newbie to GMAX (and 3D Modelling at all!), so please apologise my stupid questions. I would like to split up a complicated skinned and textured mesh (mult-material textures) into different parts using GMAX detach functionality and delete the original mesh afterwards. Of course I would like to keep the textures on the parts the same as they were on the original object. Can anybody confirm that textures are kept in place for the detached objects automatically? And stay there even if I delete the original? If I open the Material Editor after detaching the objects still only textures for the original object are listed and I haven't figured out yet how to display textures at all. Are there any steps I miss? For example, do I have apply any UV modifiers on the parts? Any help is greatly appreciated.

Best regards
bmaik
 
Hi,

In my experience textures remain mapped and displayed on Detached objects, as long as you choose Copy when you perform the Detach action. The material will also remain the same (a multi-material on all detached parts). If you choose Instance or Reference you may lose them if you delete the original.

To display textures, get the material loaded into the Material Editor using the Material Navigator (double click the relevant material). Then click the little blue and white cube to the right of the material name in the Material Editor.

Hope this helps,
 
Can anybody confirm that textures are kept in place for the detached objects automatically?

Yes

And stay there even if I delete the original?

Yes

If I open the Material Editor after detaching the objects still only textures for the original object are listed and I haven't figured out yet how to display textures at all.

You not use the Material Editor - you need the Material Navigator. When you open the Material Editor and you like to see the Material Navigator - click on the button with the yellow,red,blue signs.
Screenshot - 30.09.2016 , 11_57_47.jpg



Here you can see the Material Navigator - on the left side you can tick Entire or Selected. If you choose Entire you see all Materials and textures, do you choose Selected you only see the Materials and Textures of the Selected Object. But you must select an Object if you like to choose Selected.
Screenshot - 30.09.2016 , 11_41_32a.jpg



Are there any steps I miss? For example, do I have apply any UV modifiers on the parts?

No - No
 
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