• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
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    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSX DHC 6 - Twin Otter

Thanks for the kind words :)
Here comes a kind of acceptable attempt at texture baking, still low samples and still playing with some settings:

passenger_seat_bake.jpg
 
All of the seats are ready now individually mapped to a single 4k texture:
passenger_seat_bake_2.jpg


Maybe a little mapping cleanup an some more individualism with the seat belts and it should be good to go.
Next will be a low poly copy for use in the sim and for baking the normals :)
 
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