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Dip and elevation issues

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newzealand
Hi all, I've been playing around with creating jetways (with many thanks to Jeffry for his patience in dealing with my stupid questions!), and having some issues with the error in the jetway movement. Once the gate is selected, the message bar say that the dip and elevation are out of range.

What objects should I be looking at to adjust to ensure that the jetway moves in the appropriate manner and not creating the out of range messages?

Also, any special settings I should be using to ensure the texturing comes out correctly? Using a DDS 512x512 and it appears none of the UVW wrapping is being exported.

Many thanks,
James
 
The dip range depends on how extendable the leg is. So you have to adjust your LEG_STATIC_XXX and LEG_EXT_XXX and the DUMMY_LEG_LIMITER. I have made a little illustration to show the leg range concept:

When you design your basic model, you adjust the top vertices of your LEG_EXT_XXX object to change the range.
  • For the lowest position, the LEG_EXT_XXX will move up until the DUMMY_LEG_LIMITER center (light blue) hits the LEG_STATIC lower edge (orange).
  • For the highest position, the LEG_EXT_XXX will move down until the top vertices (dark red) reach the LEG_STATIC lower edge with a little margin (yellow), that's the overlap that you specify in the creator script.

SODE_LegRange.png


It is just the same as if you would build it in real life. Note that in the example for the lowest position, the LEG_EXT_XXX top vertices even go through the top of the LEG_STATIC! So I would have to enlarge the LEG_STATIC top vertices a little bit or move the DUMMY_LEG_LIMITER a little more up to restrict the upward movement.

The more range your leg has, the more dip range your jetway gets!

I hope this make it clearer.
 
Thats fantastic, thanks Jeffrey. So would I be correct in saying that the model should be compiled with the leg at the "halfway" point?
 
Depends on how much range you want, so you can't take that as a general rule. But it's a good starting point for sure.
 
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