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Hello,
This is a basic question that torments me in recent weeks.
How to ensure that when developing an aircraft for Flight Simulator X, it is 100% compatible Direct X 10. Or, conversely, be sure it is operating "solely" on Direct X 9. To add no portability is desired that it be on FS9 or Prepar3D.
So, is it just the use of such parameter in textures or materials? It goes further?
The subject is open
I'm hoping with this subject to have the tips to know the feature between 9 and Direct X for Flight Simulator X.
In addition to the search parameters on the forum and it was impossible for me to see if a topic has already been opened. In advance I apologize.
Thank you
David
This is a basic question that torments me in recent weeks.
How to ensure that when developing an aircraft for Flight Simulator X, it is 100% compatible Direct X 10. Or, conversely, be sure it is operating "solely" on Direct X 9. To add no portability is desired that it be on FS9 or Prepar3D.
So, is it just the use of such parameter in textures or materials? It goes further?
The subject is open
I'm hoping with this subject to have the tips to know the feature between 9 and Direct X for Flight Simulator X.
In addition to the search parameters on the forum and it was impossible for me to see if a topic has already been opened. In advance I apologize.
Thank you
David


