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Hi all,
I know there are a couple of threads regarding disappearing polys but I do think this is quite peculiar.
Essentially all my ground polys are made with FS2002SDK and are called from a single .bgl with multiple layers.
There is a very specific point and a specific point of view at which polys disappear altogether. When the user turns the point of view, only by a couple of degrees or so, then they do appear again.
To test a bit more, I put a a few polys on another .bgl so now gPolys were called from 2 separate .bgl files. But all gPolys dissapear simultnaeously at the same exact point.
The polys are segmented, and a flatten covers the whole area...any ideas welcome...
I know there are a couple of threads regarding disappearing polys but I do think this is quite peculiar.
Essentially all my ground polys are made with FS2002SDK and are called from a single .bgl with multiple layers.
There is a very specific point and a specific point of view at which polys disappear altogether. When the user turns the point of view, only by a couple of degrees or so, then they do appear again.
To test a bit more, I put a a few polys on another .bgl so now gPolys were called from 2 separate .bgl files. But all gPolys dissapear simultnaeously at the same exact point.
The polys are segmented, and a flatten covers the whole area...any ideas welcome...
