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MSFS24 Distorted textures when exporting to FS2024

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norway
Hi!

Any idea why the texture wrapping gets all wrong when exporting from Blender to FS2024? I used the excactly same model in FS2020 and it turned out fine....

tripod corrrect.png
tripod fail.png
 
But I'm not aware that MSFS 2020 and MSFS 2024 do this differently. It's due to how the texture coordinates are stored in 16 bit instead of 32 bit per coordinate.

You could try to reduce the amount of reparation or make sure the repetition is the entire texture always.
 
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