• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Do I have to use square tiles can I use different shape, like freesyle.

https://www.fsdeveloper.com/forum/t...ferent-shape-like-freesyle.445454/post-822957

Hi:

When using SbuilderX can I draw my shape with freestyle, not using squares?


Hi Ollie:

Are you intending to 'draw': :scratchch

* CVX vector Lines ?

* CVX vector Polygons ?

If so, those can indeed be drawn "freestyle".


If you are instead referring to the "rectangular selection frame" drawn to:

* Select tiles in the SBuilderX Imagery Tile Server download dialog from the Zoom / LOD grid tile mosaic ?

...versus:

* Selecting downloaded tiles within SBuilderX' work-space to be compiled ...from the Background Map tile mosaic ?

If so, AFAIK, those "rectangular selection frames" must always be drawn via SBuilderX' GUI as 'squares' /rectangles. :pushpin:


If, however, you are wanting to only allow portions of your custom photo-real imagery BGL to be displayed in any shape which is effectively NOT a perfect 'square' /rectangle, this done via use of the Blend Mask.

As stated in the tutorial by Luis Feliz-Tirado: :teacher:

Make photo-real ground textures

sendfile.php


File Description:
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. So, why hesitate? Make Flight Simulator scenery as real as it gets! Very sorry - no support of any kind is offered. Please do not write. For any questions, please post in the Avsim Scenery Design Forum.

Filename: make_photo-real_ground_textures_in_fs_x.zip
License: Freeware
Added: 21st November 2009, 23:20:06
Downloads: 17714
Author: Luis Feliz-Tirado
Size: 2143kb

https://library.avsim.net/esearch.php?CatID=fsxsd&DLID=140539

"Blend Mask

This is new to FS X - it will gradually fade out the custom texture so as to give better transitions to the default ground. The Blend Mask is a gray-scale image, where pure white displays the custom textures and pure black is full transparency (and will display the underlying ground - or water!) All gray values in between will represent varying levels of transparency where the custom textures blend with the default ground.

You can use the Blend Mask to transition between custom land textures and default ground, or you can also use it to fade from your custom water to the default water. "


NOTE: If, rather than 'default' ground, one has OrbX FTX Global land class directly underlying ones own custom (photo-real) ground textures, those OrbX FTX Global land class textures will show instead of "default" land class textures. ;)


PS: A screenshot of what you are endeavoring to achieve would help eliminate 'guessing' here by would-be helpers. :)

GaryGB
 
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