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I worked through the simple object in Gmax video tutorial and was able to make the model, texture it using the PSD file and export to FSX. The only problem I saw was that the Gmax export step did not generate the DDS texture file from the PSD. I assumed it would run imagetool to generate this file. I don't see any errors during the export step.
Instead I used Photoshop and the Nvidia plugin to export to DDS and that worked well, but from the video I got the impression the Gmax exporter is supposed to generate the texture file. Maybe I have something in the Gmax FSX gamepack configured incorrectly? I looked at the .ini files and I don't see anything that points the gamepack over to the SDK so that it can find imagetool.
Thanks,
Barry
Instead I used Photoshop and the Nvidia plugin to export to DDS and that worked well, but from the video I got the impression the Gmax exporter is supposed to generate the texture file. Maybe I have something in the Gmax FSX gamepack configured incorrectly? I looked at the .ini files and I don't see anything that points the gamepack over to the SDK so that it can find imagetool.
Thanks,
Barry


