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Hi,
To be sure about the _0.asm tweaking GMAX FS2004 for the lights... to see them in FS9:
I red that the line with IFMK.... and nolgt.... must be deleted, is that correct ?
Then, after changing that: recompile by dropping the xml-file onto the bglcompiler to get the right bgl, still OK ? But...
I had to say that I red also that I had to rename the bgl into mdl and then recompile... but now I get no bgl file anymore after export. That's perhaps normal, but it's weird that this function has stopped (I still get the mdl, the xml and the two asm source files after export).
Greetz. José.
To be sure about the _0.asm tweaking GMAX FS2004 for the lights... to see them in FS9:
IFMSK nolgt_1, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.016, 3.169, 0.056, 20, 0.60, 0.40, 0FFFF0E08h, 0.000000, 0.000000, 1.000000 ; source poly num = 57
nolgt_1 label BGLCODE
IFMSK nolgt_2, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.008, 0.411, 0.089, 20, 0.60, 0.40, 0FFFF0000h, 0.000000, 0.000000, 1.000000 ; source poly num = 82
nolgt_2 label BGLCODE
IFMSK nolgt_3, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.008, 0.420, 0.099, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 83
nolgt_3 label BGLCODE
IFMSK nolgt_4, dict_0_g_lightStates, LIGHT_NAV_MASK
BGL_LIGHT LIGHT_NAV, 0.009, 0.393, -0.033, 20, 0.60, 0.40, 0FFFFFFFFh, 0.000000, 0.000000, 1.000000 ; source poly num = 84
nolgt_4 label BGLCODE
BGL_RETURN
I red that the line with IFMK.... and nolgt.... must be deleted, is that correct ?
Then, after changing that: recompile by dropping the xml-file onto the bglcompiler to get the right bgl, still OK ? But...
I had to say that I red also that I had to rename the bgl into mdl and then recompile... but now I get no bgl file anymore after export. That's perhaps normal, but it's weird that this function has stopped (I still get the mdl, the xml and the two asm source files after export).
Greetz. José.


