- Messages
- 142
- Country

Good day, I wonder if someone can help me. I'm refurbishing an airport I created in GMax for FSX and bringing into MSFS. It's been going great - until I created and introduced NORMALs. Referring to the attached screenshots, you can see how there is no longer any order to the drawing of the objects. Well, not all. Some are displaying correctly. Anywhere where there is a transparency seems affected. I used Nvidia Texture Tools Exporter Standalone to create BC5u/2D texture/normal map/tangent space format/ Normal textures. They produced the purple 8bit textures, I upped that to 16bit in Gimp and resaved them to PNG. Can someone show me where I went wrong, and suggest a fix? To note, when I don't include the new normal files in the project's texture folder, everything is correctly displayed, so it's somewhere in the creation of these new files, I'm thinking.. I attached a copy of one. Thanks.
Attachments
Last edited:

