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MSFS Drawing a Lake - Graphic Glitches

Messages
23
Country
austria
I have added a lake that was missing into MSFS by drawing a polygon and filling it with Water (LAKE).

I see glitches like below and despite redrawing the lake completely 3 times, they always reappear (alltough in different locations).

I have tried to fix it with terraforming, excludes, aprons. But that did not help. It seems the ground is coming up from below the water.

Could you please help with any more suggestions?
 

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Last edited:

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,945
Country
us-wisconsin
The lines seem to be roads and the white areas seem to be clouds. In the second picture, that seems to be an anomaly in color matching between aerial images.
I wonder if you could overlay an aerial image on the area to correct the color. We don't know how to delete the roads yet.
 
Messages
23
Country
austria
These white dots are all over the place, I believe they are either reflections or unsharpness in the original image. But I can get rid of them.

If that were roads how come they run perpendicular to each other across the lake (more like grid lines)? And different each time I draw the lake? Should not apron have a higher priority than road?

Ah yes, one more thing. If I put land there everything is fine, you cannot see any of the line when it’s an island or coast. It only appears on water.
 
Messages
290
Country
germany
I don't really know but I could imagine that when you draw land over the area a land texture is applied that cancels out the underlying imagery, while water maybe just overlays the original image which still shines through. Have you checked the original Bing image? Maybe the lake lies exactly where two different satellite image tiles meet with maybe different colors or resolution?
 
Messages
23
Country
austria
I have just found multiple locations where this happens in other places, too. But not all of my co flyers could see it. So, might be a setting as well ...
 
Messages
138
Country
poland
The lines are seamlines along certain QMID tiles. Trying to follow-up on this issue here:
 
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