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FSX Droppable?

Messages
114
ok, I have made my latest mdl with separate Payload objects, so they can be fittted with the payload manager

Now, How can i get these to be droappable? the SDK reads like mud as far as this is concerned. Any hints?
 
anyone have any ideas on this? I managed to gleam from the SDK, this far, and I can get one type of weapon to be visable, then hide on release using this

<PartInfo>
<Name>paveway_1</Name>
<Visibility>
<Parameter>
<Code>
(A:DROPPABLE OBJECTS COUNT:0, number) 0 &gt; if{ 1 } els{ 0 }
</Code>
</Parameter>
</Visibility>
</PartInfo>

but, how do i make a different type? I have tried to create a different attach for AIM9's

<PartInfo>
<Name>aim9_drop1</Name>
<Visibility>
<Parameter>
<Code>
(A:DROPPABLE OBJECTS COUNT:3, number) 1 &gt; if{ 1 } els{ 0 }
</Code>
</Parameter>
</Visibility>
</PartInfo>

but this does not work. the original paveway weapon shows on the aircraft as the previous code, but on release turns to a flying aim 9

I am unsure of what to change in the code for a different weapon
 
An example (FS2004) with weight-dependent configuration.

Code:
<part>
	<name>EXTERNAL_TANK</name>
	<visible_in_range>
		<parameter>
			<code>
                           (A:PAYLOAD STATION WEIGHT:1,kilogram) 99.5 &gt; (A:PAYLOAD STATION WEIGHT:1,kilogram) 100.5 &lt; &amp;&amp;
                               if{ 0 } els{ 1 } }
                         </code>
		</parameter>
		<minvalue>1</minvalue>
        </visible_in_range>
</part>

<part>
	<name>APU13_U2_outside</name>
	<visible_in_range>
		<parameter>
			<code>
                           (A:PAYLOAD STATION WEIGHT:1,kilogram) 89.5 &gt; (A:PAYLOAD STATION WEIGHT:1,kilogram) 90.5 &lt; &amp;&amp;
                               if{ 0 } els{ 1 } }
                         </code>
		</parameter>
		<minvalue>1</minvalue>
        </visible_in_range>
</part>

http://www.youtube.com/watch?v=GDgPMIBqlSM
 
I have the wieght configs no problem, and have all my weapons done great, so i can manually change the config in the payload manager, so that is not really what I meant

I am attempting to do droppable weapons. It is a 2 stage event. I have made the model of the weapon, and saved it as a MISC object. When fired, it shows fine and fires away from the aircraft

but, the second part, is to get it to show on the aircraft before firing, and this is using some XML. I had it working on my Tornado pack, but lost the code, and now I cannot remember.

the code above, works for the first weapon, look here

http://youtu.be/YvdjZgLSj20

http://youtu.be/AkKnO8SDQys

in those vids, i have a paveway missle, that first shows on the aircraft, but after firing disappears, and the external model replaces it.

the problem I have now, is creating a second one. I have created a Sidewinder, but on the aircraft, the paveways still show. After firing, they go, and replaced with the external sidewinder.
 
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