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Dynamite... hi, hi, hi :D

BMT

Messages
33
Country
france
Dynamite... Yeah!!!!

Hi all,

First of all, i have to say that i'm a completely new effect designer. I have a small project which consists in creating an effect for the dynamite used in the protection against avalanches. I have understood that i can make an effect with different steps :
- launch
- explosion
But i meet some difficulties to understand how i will reproduce the effect of the explosion in 3 dimensions?

Is my explaination understandable?
____________________________________

The first problem is solved : i found the parameters to launch one dynamite one time. I don't know exactly how, but it works, so... next problem.
____________________________________

During the falling of the dynamite, i would like that the wind have an impact on the directory of the dynamite. The "drag" parameters seems to be good for that. But, when the dynamite is on the ground, it still continue to move because of the drag parameters... Is there a solution to allow the impact of the wind during the falling of the dynamite, and to fix it when it's on the ground? Don't forget that the dynamite is falling into the snow, so, it will not move on the ground!

As you can see, i had a second part of the effect which is the explosion... For the moment, i use a smoke effect... I'm working on it to find the best way to reproduce the explosion. So, i try to understand the fx_rocketp.fx which can be a way to do it. I don't know if i will simply use a smoke with a short life time and which will grown up very quickly... Please, leave me your advice!

These are the parameters of my effect :
[Library Effect]
Lifetime=5
Version=2.00

[Properties]
Cockpit=1
VirtualCockpit=1
Spot=1
Tower=1
Map=1

[Emitter.0]
Lifetime=1.00,1.00
Delay=0.0, 0.0
Bounce=0.00
LOD=1
Gravity=1
Rate=1.00, 1.00
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=-4.00, -3.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00,0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.0]
Lifetime=8.00, 8.00
Type=19
X Scale=0.30, 0.30
Y Scale=0.30, 0.30
Z Scale=0.30, 0.30
X Scale Rate=0.50, 0.50
Y Scale Rate=0.50, 0.50
Z Scale Rate=0.50, 0.50
Drag=-4.00, -3.00
Color Rate=0.70, 1.00
Fade In=0.00, 0.00
Fade Out=0.00, 0.00
Rotation=-0.00, 0.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.0]
Blend Mode=1
Texture=bmt_dyn_fall.bmp
Bounce=0.00
Color Start=255, 255, 255, 255
Color End=255, 255, 255, 255
TextureSize=64
CellSize=64
CellStart=0
CellEnd=0
Jitter Distance=0.00
Jitter Time=0.00
TempK=50.00
TempRate=0.0
uv1=0.00, 0.00
uv2=1.00, 1.00
X Scale Goal=-1.00
Y Scale Goal=0.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

[Emitter.1]
Lifetime=0.00, 0.00
Delay=8.00, 8.00
Bounce=0.00
Rate=44.00, 66.02
X Emitter Velocity=0.00, 0.00
Y Emitter Velocity=0.00, 0.00
Z Emitter Velocity=0.00, 0.00
Drag=0.00, 0.00
X Particle Velocity=0.00, 0.00
Y Particle Velocity=0.00, 0.00
Z Particle Velocity=0.00, 0.00
X Rotation=0.00, 0.00
Y Rotation=0.00, 0.00
Z Rotation=0.00, 0.00
X Offset=0.00, 0.00
Y Offset=0.00, 0.00
Z Offset=0.00, 0.00

[Particle.1]
Lifetime=2.00, 8.50
Type=19
X Scale=1.00, 1.50
Y Scale=1.00, 1.50
Z Scale=0.00, 0.00
X Scale Rate=0.50, 1.00
Y Scale Rate=0.50, 1.00
Z Scale Rate=0.00, 0.00
Drag=-4.00, -3.00
Color Rate=0.33, 0.45
X Offset=0.00, 0.00
Y Offset=-999.00, -999.00
Z Offset=0.00, 0.00
Fade In=0.00, 0.00
Fade Out=0.55, 0.57
Rotation=-60.00, 60.00
Shade=1
Face=1, 1, 1

[ParticleAttributes.1]
Blend Mode=1
Texture=fx_1.bmp
Bounce=0.00
Color Start=208, 211, 211, 150
Color End=228, 231, 233, 0
Jitter Distance=0.20
Jitter Time=1.00
TempK=107.00
TempRate=0.00
uv1=0.50, 0.75
uv2=0.75, 1.00
X Scale Goal=2.00
Y Scale Goal=2.00
Z Scale Goal=0.00
Extrude Length=0.00
Extrude Pitch Max=0.00
Extrude Heading Max=0.00

Don't hesitate to give me your feedback,
Any tutorial is welcome!
Thanks in advance,

NB: don't hesitate to ask some questions? I fell a little alone and my english doesn't make me very understandable... :(
 
Last edited:
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