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How about that russian sim that uses fractal coding? That thing is amazing. I have totally forgotten the name of it and the studio that is building it. Taking forever, but they are open to garage studios that wish to use their engine. You could easily create other worlds, which I would love to do... Make a hyper drive and hop from planet to planet.. Purchase new planets and really have a wild setup.

I think flight simulation has become so demanding of realism that no game developer is willing to wade in. The recent cancellation of Dovetail's efforts is not surprising, nor was the collapse of Microsoft's Flight. As a group, we are so critical and demanding that no one can deliver a satisfying product. In retrospect, FSX was an amazing achievement, probably not to be repeated. The few viable sims we have are probably what will exist for the foreseeable future, with P3D and XPlane being the primary sims.

Aerofly is in there swinging, but the community is so demanding that it struggles to get a fair shake.

Outerra

That sounds really cool! I like the idea of being able to have separate "worlds". In P3D, if you want to create a new "imagery planet" you can't, unless you make a huge island in the middle of the Pacific Ocean! If you get any information or links on this, be sure to let me know, I am very interested.How about that russian sim that uses fractal coding? That thing is amazing. I have totally forgotten the name of it and the studio that is building it. Taking forever, but they are open to garage studios that wish to use their engine. You could easily create other worlds, which I would love to do... Make a hyper drive and hop from planet to planet.. Purchase new planets and really have a wild setup.

My Bullette plane looked so awesome in Aerofly. I wanted that so bad to work. I worked hard on that. Nothing worked. What a waist...![]()

That sounds really cool! I like the idea of being able to have separate "worlds". In P3D, if you want to create a new "imagery planet" you can't, unless you make a huge island in the middle of the Pacific Ocean! If you get any information or links on this, be sure to let me know, I am very interested.

http://www.outerra.com/ They just had a major update, and the next update will add world building coverage.
They also have a Developer discord: https://discord.gg/2cHzwrR

Awesome!!http://www.outerra.com/ They just had a major update, and the next update will add world building coverage.
They also have a Developer discord: https://discord.gg/2cHzwrR


The only thing that does not excite me about Outerra is that all (I mean all) of the gauges in those planes seem to be 100% static. It would be nice if they could add gauge functionality to the aircraft, and/or create an SDK that would allow developers to create their own planes, with functional gauges.

It would be great if maybe Outerra could become a platform for developers to develop environments/worlds and then be able to convert them to a format that P3D can read, so that we can use our outerra created environments in our P3D planes. Sadly, I think this would require supercomputers beyond our belief though, to run such a complex environment in P3D. But maybe if there is a future version of P3D that can better manage the processes it might work.![]()

Their ocean water effects are terrific! I've never seen anything like it in P3Dv4.x or any other sim platform for that matter!http://www.outerra.com/ They just had a major update, and the next update will add world building coverage.

You can make a new planet with FSX/P3d. It would still have the sun and moon, as I recall, but you have to start with a new set of elevations (DEMs). From there you can add landclass and water masking. The landclass could have custom textures... The DEMs are probably the hardest, but there are a few ways to get fantasy elevations, with some control.That sounds really cool! I like the idea of being able to have separate "worlds". In P3D, if you want to create a new "imagery planet" you can't, unless you make a huge island in the middle of the Pacific Ocean! If you get any information or links on this, be sure to let me know, I am very interested.
Thanks.


VR is kind of a curse at the moment as it diverts development resources away from more pressing issues (speaking of X-Plane here).