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Hi,
I have the actual physical lights seperated from the light rays. The physical lights have the earth curve correction applied and are integrated in the scenery with a normal BGL. The lightrays however are implemented via SODE (hours of the day, bad weather etc.). I applied the ECC as well but it doesn't seem to work. How are we supposed to make that work? Am I missing something? How are others handeling this?
I have the actual physical lights seperated from the light rays. The physical lights have the earth curve correction applied and are integrated in the scenery with a normal BGL. The lightrays however are implemented via SODE (hours of the day, bad weather etc.). I applied the ECC as well but it doesn't seem to work. How are we supposed to make that work? Am I missing something? How are others handeling this?

