• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Earth curve editor update

arno

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In the latest development release of ModelConverterX, the Earth curve editor has been updated. Before this change the editor would only work for the specific earth curve behaviour of FSX and P3D. In these simulators attached objects (e.g. effects) are automatically corrected for the curve of the earth, so the editor did allow you to correct the geometry as well or to undo the automatic correction of the attached objects. Both these changes ensure that the geometry and attached objects line up correctly again.

But if you want to correct an object for the earth curve in another simulator, for example MSFS, those two options were not sufficient. MSFS does not have the automatic correction of attached lights for example, so when applying an earth curve correction you would have to apply it to both the geometry and the lights.

Therefore I have made the editor more generic now. You can select what type of correction you want to apply to the geometry and the attached objects (attachpoints). Depending on the default simulator you have configured in the options and whether a earth curve correction has been applied to the object before or not, the editor will present the most logical default values for the corrections. Also check the updated manual that explains the new options in the editor in more detail.



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This is great! I tried using the old tool for taxiway signage and could not get it work....some lights buried others floating. Will try this out, thanks!
 
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