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edit an airport.bgl file

Hi folks

I read many posts here about .bgl and .cvx files, about loosing data while "open" a .bgl

What I want to do:

I want to edit a downloaded "from AVSIM" airport .bgl which an other fellow simmer has created. For example changing parking sizes, adding more parkings.

Since there is no .ad3 files I have to open from .bgl
I see, there is also a .cvx file for that airport.

So how I dont "loose" the data from the original .cvx file if I do / have to "open from .bgl"?

Thanks for your help

Alessandro, LSZH
 
Copy the .cvx file to a safe place on your computer.

Open the airport by way of the bgl and save so it creates a .ad3 project file. All work will now be done in the project file.

When all your changes are done and you have a new bgl file copy the original .cvx file back into the active folder.
 

tgibson

Resource contributor
Make sure you keep a copy of that CVX file safe somewhere. If you later forget and compile your AD3 file directly into the scenery folder, the CVX file will be deleted. You'll need to copy it again.

I keep such files in the scenery's main scenery folder (i.e. the parent folder of the scenery and texture folders). That way it's handy when I need it.
 
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